Wednesday, December 20, 2006

Review: Medal of Honor Heroes

DarkZero has a review of 'Medal Of Honor Heroes' 

Source: Review: Medal of Honor Heroes
Originally published on Wed, 20 Dec 2006 23:15:29 GMT

Review: Super Monkey Ball: Banana Blitz

AKA Wonderful Chimpanzee Cojones

I have always been a huge fan of these so called cutesy puzzlers… the likes of the Super Monkey Ball franchise along with Katamari Damacy and its follow ups have being right at the top of my list of favoured titles over the past few years. As such, whenever a new title in the genre gets close to release I get as excited for the game as I do for the likes of a new Halo or Zelda game. So, this week I get a brand new console and a new addition to one of my favourite series' so I should be overjoyed, right? Wrong! I am only half as happy as I could have been.
A Few Times I've Been Around That Track
Super Monkey Ball has been around for a long time now and with its move to Wii the main game has not changed much. You are still a monkey and you are still trapped in a ball (for whatever crazed reason). You still roll around the environment in that ball through a myriad of courses that get harder as you advance with all manner of slopes, barriers, pitfalls and more in the way between you and you goal. There are a few changes though; firstly you can now defy physics and jump into the air while inside your ball. The addition of this ability changes the game more than you would expect as many of the levels now have gradients which have to be jumped onto to advance. Another extra is that bosses have now been added to the game. These bosses tie in with your new ability to jump as each of them has a weak point which you need to leap on to hurt each boss. The addition of these bosses may not please Monkey Ball traditionalists (it there is such a thing) but they are fun enough to be an entertaining addition to the game rather than feeling like a tacked-on extra.
Of course the biggest change is that the game is now controlled via the Wiimote which maps all moves you make to on screen movements. Thankfully this works very well and the game showcases the quality the Wiimote with even the smallest moves translated on screen making the environment pitch and tilt. It should be noted that the new system doesn’t necessarily make the game any better but it does work well and is in no way a hindrance to how the game plays. As a result most people that play should be able to mess around with the first few levels without much aggravation while the latter levels can offer a stern challenge to long term fans. So if you are a fan of just the Story Mode of the Monkey Ball franchise then everything about Banana Blitz is hunky-dory…
So It's Not Just Gonna Happen Like That
However if you are at all interested in the party mini-games that the series is now famous for then be warned as most of the new games on show are highly disappointing. To make things ever worse the older party games are now shambolic versions of their former selves. Most of the mini-games on show offer 1-4 player options but sadly they are so damn confusing you’d better hope the other three players with you are a rocket scientist, a brain surgeon and erm… maybe Professor Frink to help you learn how to play them. All in all, only about 5 of the 50 games on show offer any sort of replayability with the other 45 being either mind-numbingly boring to play or just painful attempts at shoehorning the Wii controls into substandard games. I used to love the party games in the SMB series so it really pains me to see how bastardize they have become in Blitz… it pains with the fire, and the impact, and the hundred percent chance of PAIN! PAIN IN THE GLA-HEY-VIN!
My favourite of the 50 games would undoubtedly be Space Monkey Attack which is a vertical shooter that plays like R-Type or Space Invaders… it is very basic, just like a basic internet flash game, but I could easily find myself coming back to play it game on and off over the next few months. The likes of Monkey Bowling, Target and Golf which most will remember from older games also border on being playable but don’t seem to have that ‘one more go’ feeling they once had. Monkey Race is the final game I would label with the word playable as it uses the Wiimote smartly and is fun in short bursts. It’s all downhill from there though as the other games are just terrible. Monkey Darts sounds good on paper but is almost impossible to control. The same goes Monkey Fencing, Monkey Squash and Home Run Derby. They all just feel like cheap Wii Sports rip off. The rest of the games are either too simple - Whack-A-Mole and Jigsaw Puzzle - or far too complex - Alien Attack and Hovercraft Battle – to care about. In the end you’d wish they included a 51st mini game called Monkey Slap so you could take your anger out for being put though such unbridled crap.
This Sh*t Is Bananas
Blitz sports a new graphical style which at first glance looks like cel-shading but under more scrutiny it’s noticeable there is a bit more going on. The monkeys now look flatter than usual… resembling an almost cartoon version of their former selves, while the environment is still 3D and looks like it has some depth. As you would expect the colour pallet of the game is once again very bright with loads of primary colours blaring out at you. Each of the eight worlds in the game are varied ranging from bright jungles with greens and yellows to snow levels with blues and whites. All in all the graphics are passable, but there are also a few nice touches here and there to brighten things up a bit. None of the music in the game seems to be brand new with most songs being just remixes of levels from older games… everything about the music seems to be very high tempo and I defy anyone to label the music boring… annoying however could be acceptable.
B-A-N-A-N-A-S
Banana Blitz is an okay game, but as you play through it there is always a feeling that the game could be so much better. Thankfully the core story mode more-or-less works great with the new control system… it would be hard to mess that up though as the Wiimote is basically built for the game. The game's main problem lies with the mini/party games as they just seem too thrown together and in all honesty, very little of what’s on show resembles anything you could call fun. When all's said and done the price of admissions seem far too high to justify picking up Banana Blitz right now. Only half the game is really worth playing so save yourself the bother and wait till the January sales when the price may drop considerably to match the quality of the overall product.

Words by Thomas McDermott

Source: Review: Super Monkey Ball: Banana Blitz
Originally published on Wed, 20 Dec 2006 23:15:30 GMT

Wednesday, December 13, 2006

Geek in Review: Guitar Hero II

 

My plan for this week's Geek in Review was a story about comic books that have been turned into movies. During my research I discovered that there's only one Alan Moore book that hasn't been completely destroyed by Hollywood; that can be its own column, so I started working on that instead. Then I realized that I can do an entire column just about Alan Moore, including his influence on other writers, genres, and what an incredibly unique guy he is . . . so I started working on that story, until I realized that there's all this Alan Moore stuff that I haven't even read, like Top Ten and Tomorrow Stories. It would be irresponsible to do a story about the man without reading as much of his work as I can, so I dropped 150 bucks at the comic shop, and realized that it was now Sunday afternoon, and I hadn't yet started my column.
"I'm completely fucked," I said to myself as I walked to my car, "but at least I'll be able to do some really great comic-oriented stuff in January and February."
But what the hell would I do this week? I drove home, put a pile of books on my dining room table, and played Guitar Hero II while I tried to figure it out.
Wait. I . . . played . . . Guitar Hero II . . . Ding!
Guitar Hero II was the most anticipated sequel (and probably the most anticipated game, period) of 2006 for me. I was so excited to play it, I went on a quest to try it out at E3, and turned it into a story for The AV Club that I'm really proud of, and will add to my next dead tree publication, which is a compilation of my writings from the last year or so that I like. It's currently in the works for a Spring release from Monolith Press.
My editors liked my Destroy All Humans! 2 review, and readers seemed to enjoy it, as well. So how about a review of Guitar Hero II? I wrote about this game so much when I was editing the geek wire, it seemed like some good, natural closure, too, so this week I give you, Wil's Review of Guitar Hero II:

Guitar Hero rocked the world of just about everyone who picked up a controller, struck the legs-apart rock pose, and transformed their living room into the stage at the Fillmore. Could Red Octane and Harmonix do it again? Would the setlist be as diverse and satisfying as Guitar Hero's? How could they improve upon a nearly-perfect game? And would it be so goddamn hard to make sure that I don't have to come out of a fucking uptempo record, and do a goddamn death dedication about a fucking dog dying?!

Yes, yes, yes, and no. They didn't just equal the fun of Guitar Hero, they blew it away with a sequel that takes everything we loved about the first game, makes it better, and adds a little Trogdor, because everything is better with burnination.

I hear a rumor that it's coming out for Xbox in 2007, and I also hear that it could include multi-player via Xbox live, and buying new songs via Xbox Arcade. It's all unsubstantiated rumors, of course, but maybe if we all wish hard enough, Hiro will take his sword to Red Octane and Harmonix, and make it happen for us.

The Newswire is again SFW today, and maximizes your star power, too! And if you think it's worthy, my editors would be ever so happy if you'd Digg or 'scape it.

Source: Geek in Review: Guitar Hero II
Originally published on Wed, 13 Dec 2006 20:08:59 GMT by Wil

Rappelz Review - Ugh.

 

Hi everyone,
I know I said I wouldn't even be trying Rappelz, but I figured that's not fair to my readers that they should not get a review just because I find concepts of the game bad. And a friend asked me to play, so I had to! So lets jump straight into the review:
My expectations going into the game were low, as it does not have a stat point system. But nevertheless, it is possible to make the game fun and require 'skill' without a system, just much harder. So I decided to make an Asura race character, and go for Strider or Sorcerer class. So when I logged in, first thing I noticed was the graphics. They are done well enough as to not make it an eyesore and still impress me, so it gets a passing grade in that department. However, the next thing I noticed was the movement, which is point-and-click via mouse. It simply wasn't smooth. If you were running and decided to change direction, it takes your character about 1 second to realize that you clicked somewhere else, which is really quite annoying. Especially since you can be walking towards an NPC, and talk to the NPC whilst walking, and when you leave the "range" of the NPC the chat closes.
Aside from the response time issues, the beginning of the game is rather standard. You spawn, are asked to kill X of monster Y and do this a few times, then move to the next set of quests that asks you to similar tasks and so on. By the time you are level 10, you are complete the "training", and can change class. (Each race has 3 possible classes, with 3 races, meaning 9 total classes). By this time you've learnt a few of the more interesting aspects of the game, such as summoning a creature(to ride or fight with), upgrading armors (similar to L2), and the use of force chips (use one, weakens the enemy for a few seconds). Which is all fine and dandy. But, while I learned more about the game, my opinion of it began to quickly fall.
First off, the skills. They use a job point based system, where each kill gives you X experience and Y job points. You use these job points to either level up a skill or level up your job level. This is not explained very well at the beginning of the game, as many people waste their job points in beginner skills when it requires base level 10, job level 10 to change class. And although they offer "mastery" skills for almost every weapon in most classes, they remove any and all "skill" required to play the game through their system. This is done by not capping job points(jp) earned. So with an unlimited amount of playing time, you can have every skill for your class at max level. Couple that with no stat system, means that as soon as you find some interesting strategy to kill monsters/players with, using a combination of skills; someone can simply copy it since they have all the skills you do. The only limitation in the amount of skills you have is the amount of time you spend leveling, which is a system to base a game off of.
I can give it props for the potion system, as they either heal instantly(with a cool down) or heal over time (with no cool down), so there is no pot "spamming". I also found the camera slightly annoying, as you can scroll out a long ways, but cannot adjust angle of viewing very much without zooming back in. Lastly, I found the PVP poorly thought out, I believe this problem is only for first class characters (they have second class planned), but if you're a melee character, fighting a ranged character, the ranged need simply to walk in zig-zags while attacking and your character can never respond fast enough to hit. If this was meant to be fixed through the second class skills, they should have included second classes in release.
Also have to give it another point deduction for its system, or lack thereof. The monsters drop no rare items except for cards and cubes used to upgrade a weapon. Anything else they drop can be purchased from the store. Thus you cant even find a "rare" weapon, unless you purchased it ingame or used the cash shop to buy upgrade materials for it. Truly disappointing.
Overall I give this game a dismal rating, as it tries to be like Lineage 2 or WoW but simply doesn't compare in any aspect. I would recommend almost any game over this one, including WoW. The fact that it is free does not make up for its flaws either. Lack of a stat system, horrid skill system, poor response time, poorly developed PVP, countered by only a few good concepts makes this game a prime candidate for my newly developed MMOTRASH bin.
In it goes.
Rank:
3/10
Rating:
AVOID
-RF

Source: Rappelz Review - Ugh.
Originally published on Wed, 08 Nov 2006 22:36:00 GMT by RedFlame